Page updated - 02/09/2015
Welcome to the MesaFX Section...
This Page contains the latest MesaFX OpenGL Drivers...
( Discuss this Page in the Forum )
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MesaFX
| Package Date | File | Size / Type | Remarks | Info | ... |
15 Dec 2003 | MesaFX V0.51 | Mesa Port for 3dfx, OpenGL 1.3(+) compilant | |||
22 Dec 2003 | MesaFX V0.51b | fixed : UT2003 OpenGL, 3dfx Gamma Control | |||
23 Dec 2003 | MesaFX V0.51c | updated : Multitexture-Extensions | |||
29 Dec 2003 | MesaFX V0.51e | Bugfixed & Performance tweaked | |||
06 Jan 2004 | MesaFX V0.51f | Bugfixed & Performance tweaked | |||
13 Jan 2004 | MesaFX V0.51g | Bugfixed added : Single-Pass Trilinear & Large Texture Support | |||
13 Jan 2004 | MesaFX V0.51g | Hotfix for RtCW added : Voodoo2 support Files | |||
27 Jan 2004 | MesaFX V0.51h | Bugfixed added : GL_TEXTURE_1D Extension | |||
06 Feb 2004 | MesaFX V0.51h | added : nonstandard Pixel Formats support added for : GORE - Ultimate Soldier | |||
07 Feb 2004 | MesaFX V0.51h | supports added for : Quake 2, Worms3D fixed : more compatible glide3x.dll | |||
19 Feb 2004 | MesaFX V0.51h | fixed : Pixelformat issue | |||
01 Mar 2004 | MesaFX V0.51h | updated : 1600x1200 Resolution limit removed (best overall performance of MesaFX V0.5x series) | |||
25 Mar 2004 | MesaFX V0.61 | new MesaFX Core : Vertex Engine, bugfixes and compatibilty focus | |||
27 Apr 2004 | MesaFX | fixed : Unreal Tournament, Quake3, Hitman2 improved T&L Engine & overall performance | |||
03 Jun 2004 | MesaFX | changed : S3TC->FXT1 enabled by default support added for : Texture Compression under Glide | |||
08 Jun 2004 | MesaFX | fixed : Babylon | added : MesaFX Control Panel new Feature added : Temporal AntiAliasing (Voodoo4/5 only) | |||
17 Jun 2004 | MesaFX | TemporalAA over 2xFSAA for Voodoo4, fixed UT & Savage2 bugs added GL_ARB_vertex_buffer_object, New Control Panel options | |||
19 Jun 2004 | MesaFX | fixed : ONI and Bloodrayne (special .dll included) | |||
23 Aug 2004 | MesaFX | minor bugfixes | |||
23 Aug 2004 | V0.6.1.0.9 | new : optimized Core for Doom3 OpenGL Support (fixed : System crashes in Level Mars City Underground) | |||
30 Aug 2004 | MesaFX | fixed : SeriousSam:FE, increased performance | |||
30 Aug 2004 | V0.6.1.0.9b | Doom3 OpenGL Support (improved : new selectable Performance Option) | |||
11 Sep 2004 | V0.6.1.0.9d | Doom3 OpenGL Support | |||
15 Sep 2004 | MesaFX | Based on Mesa Stable Release | |||
26 Sep 2004 | V0.6.2.0.1 | Doom3 OpenGL Support Source : www.geocities.com/dborca | |||
03 Oct 2004 | MesaFX | Based on Mesa Stable Release |
Note -
The MesaFX specialized Supplement Releases were developed and are intended for use with Doom3 only.
FalconFly's Tip -
Try this for modern OpenGL Games, where 3dfx OpenGL 1.1 compilant/restricted Drivers fail to work.
For more Info or Feedback, visit : MesaFX Discussion in the 3dfxzone.it Forum
Download Encoding
Standard Color : Normal Download (untested, for testing purposes only or old version)
Highlighted Color : Most recommended Download (latest version or best user feedback)

